Check out our high score run in Pacifism Classic mode for Geometry Wars 3. This conveniently coincides with the latest update to the game released today by Lucid Games which doubles the original content of the game. The update includes 40 new Adventure Mode levels, 20 Hardcore Mode levels in which super abilities and drones cannot be used, bonus levels, and a more robust Classic Mode. If you don’t have this game, now is the time to get it! It is the best classic shooter of its kind around.
Welcome back gamers to episode 11! This week we have a few extra gamers (Trey, John, Jeremy, and Kim Dong Un) We had a few drinks in us before the recorded the show, so please excuse our rambling. In this episode we cover some interesting topics. We discuss some of our favorite memories from gaming, Nintendo’s short supply of limited edition goods, Ingress, and VR just to name a few. Enjoy and please shoot us a line a email@example.com. We would love to hear from you! Game ON!
Welcome to our 10th episode! Sorry we were a little late getting this one out. Today we discuss Kojima leaving Konami and the potential reasons behind it as well as speculation about what he might do next. We also tackle the critical Nintendo announcement about their foray into mobile gaming and their console codenamed NX. Lastly, we break down the leaked Phantom Dust gameplay from the product being worked on by Darkside Games before Microsoft decided to change developers. Check it out!
In today’s episode we discuss GTAV’s online heist mode dropping for consoles, the upcoming Rainbow Six Siege closed alpha, Star Citizen and its massive 100GB download size, a brief recap of February software & hardware sales for North America, and more.
Drop us a line at firstname.lastname@example.org with suggestions or comments for the podcast. Let us know what you want to hear about or segment ideas you may have!
Firstly, we apologize for the lateness of this episode. We got snowed in this past Thursday and Mike and I weren’t able to meet in one location to record. We didn’t want to record via Skype at lower quality, so we delayed this episode in order to meet up and record in our normal location.
In this episode we discuss Sega’s move to develop exclusively for mobile and PC, the possibilities of VR for the future of the industry in general and Sony’s Morpheus in particular, the expanded hardware market now available on Steam, the Unreal 4 engine becoming free, and much more.